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2024 - Doroni Aerospace VR model

For my second gig with Doroni Aerospace, I was tasked to take a CAD model of their new H1-X EVTOL vehicle and make a version that could be used in their VR simulator.
This involved manual retopology, creating textures, creating Unity shaders and making the prefab in Unity.

Beauty render of H1-X vehicle model rendered in Blender Cycles

Beauty render of H1-X vehicle model rendered in Blender Cycles

CAD geometry unsuitable for real-time use. For example, note how 
the callsign text is geometry.

CAD geometry unsuitable for real-time use. For example, note how
the callsign text is geometry.

Retopologised model suitable for real-time VR use.

Retopologised model suitable for real-time VR use.

Beauty render of H1-X vehicle model rendered in Blender Cycles

Beauty render of H1-X vehicle model rendered in Blender Cycles

CAD geometry unsuitable for real-time use. For example, note how 
the callsign text is geometry.

CAD geometry unsuitable for real-time use. For example, note how
the callsign text is geometry.

Retopologised model suitable for real-time VR use.

Retopologised model suitable for real-time VR use.