2017 - Unpublished Toy & QR App Demo

This project was a three week demo for a toyfair (never released publically).

The pencil drawn 2d characters were provided by the client (as seen in the donut monkey example)

The green banner, gold coin, gold star, yellow score bar and hamburger button
were sourced from a UI bought off the Unity Asset store.
The 3d model of the windmill was also purchased from the Unity Asset store.

I was responsable for all UI & screen layout for this demo.

Combobulator screen showing the idea of the player combining ordinary items to create wacky, surreal combination objects.

Combobulator screen showing the idea of the player combining ordinary items to create wacky, surreal combination objects.

The screen where the player scans the QR code to reveal their new object or character.

The screen where the player scans the QR code to reveal their new object or character.

Stylised 3d background used throughout the demo.

Stylised 3d background used throughout the demo.