In 2000 / 2001 I was one of three artists on the GameBoyColor version of Indiana Jones and the Infernal Machine. I did the tilesets and levels shown here. Also the main menu, player inventory and password input screens.
The GameBoyColor has a limit of four colors per 8 by 8 pixel tile. I enjoyed the challenge of working with the low amount of colors. It forces you to be very inventive.
The lava level is my favorite one. I love 2D Zelda games and this level is the nearest I have been able to work on something close to Zelda Link's Awakening. (one of my favourite games on any format)