2001 - Indiana Jones and the Infernal Machine - GameBoyColor version

In 2000 / 2001 I was one of three artists on the GameBoyColor version of Indiana Jones and the Infernal Machine. I did the tilesets and levels shown here. Also the main menu, player inventory and password input screens.

The GameBoyColor has a limit of four colors per 8 by 8 pixel tile. I enjoyed the challenge of working with the low amount of colors. It forces you to be very inventive.

The lava level is my favorite one. I love 2D Zelda games and this level is the nearest I have been able to work on something close to Zelda Link's Awakening. (one of my favourite games on any format)

Main menu

Main menu

Player Inventory screen

Player Inventory screen

Password entry screen

Password entry screen

Lava level. 4 Gameboy screens across by 3 down.

Lava level. 4 Gameboy screens across by 3 down.

Infernal Machine Level

Infernal Machine Level

Lagoon Level

Lagoon Level

Olmec Level

Olmec Level

Olmec Tileset

Olmec Tileset

Volcano Level

Volcano Level

Volcano Tileset

Volcano Tileset